Kony Fabric console User Guide: Path for Manage Client App Assets

Manage Client App Assets

With Manage Client App Assets ( for example, Kony Management as a Service) functionality in Kony Fabric, Kony Fabric Users can now manage their client binaries through Kony Fabric Console such as creating mobile applications, publishing the apps to an EAS Environment or a Kony Management (EMM) Environment and Server. After the native client binaries are published to Kony Management environment, Kony Management admin can make the applications available to the users of an Enterprise. Currently, Kony Fabric supports more than one version of client binaries for different versions of platforms such as iOS Phone, for iOS Phone, iOS Tablet, Android Phone, Android Tablet, Windows Phone, and Web Client. The allowed version formats for binaries are <One Digit>.<Upto 2 Digits>.<Upto 3 Digits>. The dots and the digits after it in the version number are optional.
For example: The supported version formats for binaries are allowed for uploading such as 1, 1.0, 1.00.00, 1.0.00, and 1.23.456.

Note: The database global variable  MAX_ALLOWED_PACKETS size should be set to approximately twice the size of the binaries that you want to upload to Kony Fabric Console.
Refer to FAQs > How I can increase the size limit of the Client binaries that I upload to MobileFaric Console.

Note: You can upload maximum up to 10 Web Client binaries for an app.

Menu path for Managing Client App Assets service designer:

After you create an application, in the app configuration page, click the Manage Client App Assets tab to display the tabs for iOS, Android, Windows, and Web.

Managing Client App Assets involves four steps:

  1. Uploading Client Binaries to Kony Fabric
  2. Publishing Client Binaries from Kony Fabric
  3. Publishing Native Client Binaries from Kony Management Console to Devices
  4. Upgrading Native Client Binaries
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