Offline Sync (Offline objects)
An Offline Object is a solution to the data synchronization problem that Apps face when they must work offline. The Offline object is a new synchronization capability built on the top of Quantum Fabric Object Services. Using the Offline Objects feature, apps can download data from the Quantum Fabric Object Services to a mobile device. Apps can continue to use the downloaded data when the device does not have network connectivity. Data can be synced with the Quantum Fabric Object Services back-end, once the device gets the network.
Let us learn more about offline objects in this video. This video gives information about:
- The definition of Offline Objects
- The architecture of Offline Object
- The configuration of the Offline Object Services
NOTE: For more hands-on approach on how to implement Offline Sync Services, import and preview the Work Order Management (Offline Enabled) app on to your Visualizer.
For more information on Offline objects, refer to the following:
- Offline Object User Guide
- Offline Objects Getting Started Guide
- Offline Objects API Reference Guide
- Webinar Recording on Offline Objects
- Video tutorial on Offline Objects
- Sample App - Offline Enabled WorkOrder in Marketplace
- Offline Objects Windows 10 Support
- Offline Objects in Progressive Web App
- Offline Object Support for Mobile and Desktop Web Apps
- Reports for Object Services
- Comparison of Quantum Fabric Sync vs Offline Objects
- How To Use Quantum Legacy Sync in On-Premise V8 SP4 and Above