/**@class android.os.Build.VERSION
@extends java.lang.Object

Various version strings. */
var VERSION = {

/** The internal value used by the underlying source control to
 represent this build.  E.g., a perforce changelist number
 or a git hash.
*/
INCREMENTAL : "null",
/** The user-visible version string.  E.g., "1.0" or "3.4b5".
*/
RELEASE : "null",
/** The base OS build the product is based on.
*/
BASE_OS : "null",
/** The user-visible security patch level.
*/
SECURITY_PATCH : "null",
/** The user-visible SDK version of the framework in its raw String
 representation; use {@link #SDK_INT} instead.

 @deprecated Use {@link #SDK_INT} to easily get this as an integer.
*/
SDK : "null",
/** The user-visible SDK version of the framework; its possible
 values are defined in {@link android.os.Build.VERSION_CODES}.
*/
SDK_INT : "null",
/** The developer preview revision of a prerelease SDK. This value will always
 be <code>0</code> on production platform builds/devices.

 <p>When this value is nonzero, any new API added since the last
 officially published {@link #SDK_INT API level} is only guaranteed to be present
 on that specific preview revision. For example, an API <code>Activity.fooBar()</code>
 might be present in preview revision 1 but renamed or removed entirely in
 preview revision 2, which may cause an app attempting to call it to crash
 at runtime.</p>

 <p>Experimental apps targeting preview APIs should check this value for
 equality (<code>==</code>) with the preview SDK revision they were built for
 before using any prerelease platform APIs. Apps that detect a preview SDK revision
 other than the specific one they expect should fall back to using APIs from
 the previously published API level only to avoid unwanted runtime exceptions.
 </p>
*/
PREVIEW_SDK_INT : "null",
/** The current development codename, or the string "REL" if this is
 a release build.
*/
CODENAME : "null",
/** @hide
*/
ACTIVE_CODENAMES : "null",
/** The SDK version to use when accessing resources.
 Use the current SDK version code.  For every active development codename
 we are operating under, we bump the assumed resource platform version by 1.
 @hide
*/
RESOURCES_SDK_INT : "null",

};